Binary decision diagram
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A binary decision diagram (BDD), like a negation normal form (NNF) or a propositional directed acyclic graph (PDAG), is a data structure that is used to represent a Boolean function. A Boolean function can be represented as a rooted, directed, acyclic graph, which consists of decision nodes and two terminal nodes called 0-terminal and 1-terminal. Each decision node is labeled by a Boolean variable and has two child nodes called low child and high child. The edge from a node to a low (high) child represents an assignment of the variable to 0 (1). Such a BDD is called 'ordered' if different variables appear in the same order on all paths from the root. It is called 'reduced' if the graph is reduced according to two rules:
In popular usage, the term BDD almost always refers to Reduced Ordered Binary Decision Diagram (ROBDD in the literature, used when the ordering and reduction aspects need to be emphasized). The advantage of an ROBDD is that it is canonical (unique) for a particular functionality. This property makes it useful in functional equivalence checking and other operations like functional technology mapping. A path from the root node to the 1-terminal represents a (possibly partial) variable assignment for which the represented Boolean function is true. As the path descends to a low child (high child) from a node, then that node's variable is assigned to 0 (1). BDDs are extensively used in CAD software to synthesize circuits (logic synthesis) and in formal verification. Every arbitrary BDD (even if it is not reduced or ordered) can be directly implemented by replacing each node with a 2 to 1 multiplexer; each multiplexer can be directly implemented by a 4-LUT in a FPGA. Unfortunately, it is not so simple to convert from an arbitrary network of logic gates to a BDD[citation needed] (unlike the and-inverter graph).
ExampleThe left figure below shows a binary decision tree (the reduction rules are not applied), and a truth table, each representing the function f (x1, x2, x3). In the tree on the left, the value of the function can be determined for a given variable assignment by following a path down the graph to a terminal. In the figures below, dotted lines represent edges to a low child, while solid lines represent edges to a high child. Therefore, to find (x1=0, x2=1, x3=1), begin at x1, traverse down the dotted line to x2 (since x1 has an assignment to 0), then down two solid lines (since x2 and x3 each have an assignment to one). This leads to the terminal 1, which is the value of f (x1=0, x2=1, x3=1). The binary decision tree of the left figure can be transformed into a binary decision diagram by maximally reducing it according to the two reduction rules. The resulting BDD is shown in the right figure.
HistoryThe basic idea from which the data structure was created is the Shannon expansion. A switching function is split into two sub-functions (cofactors) by assigning one variable (cf. if-then-else normal form). If such a sub-function is considered as sub-tree, it can be represented by a binary decision tree. Binary decision diagrams (BDD) were introduced by Lee[1], and further studied and made known by Akers[2] and Boute[3]. The full potential for efficient algorithms based on the data structure was investigated by Randal Bryant at Carnegie Mellon University: his key extensions were to use a fixed variable ordering (for canonical representation) and shared sub-graphs (for compression). Applying these two concepts results in an efficient data structure and algorithms for the representation of sets and relations[4][5]). By extending the sharing to several BDDs, i.e. one sub-graph is used by several BDDs, the data structure Shared Reduced Ordered Binary Decision Diagram is defined[6]. The notion of a BDD is now generally used to refer to that particular data structure. On a more abstract level, BDDs can be considered as a compressed representation of sets or relations. Unlike other compressed representations, the actual operations are performed directly on that compressed representation, i.e. without decompression. Variable orderingThe size of the BDD is determined both by the function being represented and the chosen ordering of the variables. For some functions, the size of a BDD may vary between a linear to an exponential range depending upon the ordering of the variables. Simply put, if we have a boolean function Failed to parse (Missing texvc executable; please see math/README to configure.): f(x_1,\ldots, x_{n}) then depending upon the ordering of the variables we would end up getting a graph whose number of nodes would be linear at the best and exponential at the worst case. Let us consider the Boolean function Failed to parse (Missing texvc executable; please see math/README to configure.): f(x_1,\ldots, x_{2n}) = x_1x_2 + x_3x_4 + \dots + x_{2n-1}x_{2n} . Using the variable ordering Failed to parse (Missing texvc executable; please see math/README to configure.): x_1 < x_3 < \dots < x_{2n-1} < x_2 < x_4 < \dots < x_{2n} , the BDD needs Failed to parse (Missing texvc executable; please see math/README to configure.): 2^{n+1}\, nodes to represent the function. Using the ordering Failed to parse (Missing texvc executable; please see math/README to configure.): x_1 < x_2 < x_3 < x_4 < \dots < x_{2n-1} < x_{2n} , the BDD consists of Failed to parse (Missing texvc executable; please see math/README to configure.): 2n nodes.
It is of crucial importance to care about variable ordering when applying this data structure in practice. The problem of finding the best variable ordering is NP-hard[7]. For any constant c>1 it is even NP-hard to compute a variable ordering resulting in an OBDD with a size that is at most c times larger than an optimal one[8]. However there exist efficient heuristics to tackle the problem. There are functions for which the graph size is always exponential — independent of variable ordering. This holds e. g. for the multiplication function (an indication[citation needed] as to the apparent complexity of factorization ). Researchers have of late suggested refinements on the BDD data structure giving way to a number of related graphs: BMD (Binary Moment Diagrams), ZDD (Zero Suppressed Decision Diagram), FDD (Free Binary Decision Diagrams), PDD (Parity decision Diagrams), etc. Logical operations on BDDsMany logical operations on BDDs can be implemented by polynomial-time graph manipulation algorithms.
See also
ImplementationThis is a crude way to build a BDD in C like language. Declare the data structure as follows and then proceed accordingly.
/* The basic data structure */
struct vertex
{
char *φ;
struct vertex *hi, *lo;
..
}
/* The interface to the Unique Table */
struct vertex *old_or_new(char *φ, struct vertex *hi, *lo)
{
if(“a vertex v = (φ, hi, lo) exists”)
return v;
else {
v <- “new vertex pointing at (φ, hi, lo);
return v;
}
}
struct vertex *robdd_build(struct expr Failed to parse (Missing texvc executable; please see math/README to configure.): f , int i)
{
struct vertex *hi, *lo;
struct char *φ;
if(equal(f, '0'))
return v0;
else if (equal(f, '1'))
return v1;
else {
φ ← п(i);
hi ← robdd_build( Failed to parse (Missing texvc executable; please see math/README to configure.): f (xi = 1)
, i+1);
lo ← robdd_build( Failed to parse (Missing texvc executable; please see math/README to configure.): f (xi = 0)
, i+1);
if(lo == hi)
return lo;
else
return old_or_new(φ, hi, lo);
}
}
Available Packages
References
External links
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