Close Combat series
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Image:Close Combat 2 battle.jpg
A screenshot from a typical Close Combat battle
Close Combat is the name of a series of real-time tactical (RTT) computer games by Atomic Games. In the Close Combat RTT games, the player takes control of a small unit (platoon or company sized) of troops and leads them in battles of World War II from a top down 2D perspective.
HistoryClose Combat was developed as a computer game version of the acclaimed Avalon Hill boardgame Advanced Squad Leader (ASL). The primary consultant for the morale model was Dr. Steven Silver, a combat-related trauma specialist. Atomic Games had already developed several games for Avalon Hill, such as Operation Crusader, Stalingrad, Over the Reich and Third Reich. However, with Avalon Hill embroiled in a financial crisis that would ultimately lead to its demise, Atomic Games took what work they had completed, severed ties with the boardgame franchise and completed the game's development for Microsoft. The first three Close Combat games were notable, at the time, for being among the few games published by Microsoft. The final two games in the original series were, however, published by Strategic Simulations, Inc (SSI). Close Combat I and II were distributed for both Microsoft Windows and Apple Mac OS. Later versions were released for Microsoft Windows only. In 2005, Atomic Games was bought by Destineer. Destineer licensed the game to Matrix Games to develop three more Close Combat titles. Matrix Games hired S3T, formerly CSO Simtek, which is now developing these titles. The five original Close Combat games were real-time tactical (RTT) wargames, with a top-down perspective and two-player capabilities. Each was set in a different European theatre of the Second World War. Each game included a mixture of infantry and armoured units, whilst the later games also included artillery, mortars and air support. Although viewed from a top-down perspective, the later games modelled terrain elevation, and included buildings with multiple floors and viewable sides. The overall tone emphasised realism, and modelled the emotional or physical state of the soldiers and equipment which included, panicked, beserk, burning, incapacitated, pinned and many others. InnovationsThere were five innovations in the Close Combat games compared to previous titles, which combined to make Close Combat more realistic than most RTT and RTS computer games:
TacticsThe factors above meant that the game required realistic military tactics, such as careful placement of troops in cover, ambush, advancing under cover and using terrain or smoke-screens to cover advancing troops. Effective management, such as keeping teams near their officers, not sending green recruits on assaults and maintaining fire discipline so as not to run out of ammunition were also necessary for the player to prevail. Supporting infantry with support teams such as machine guns, tanks, and mortars proved to be a necessity in most battles. For this reason the games were not for everyone, as relatively slow and cautious play was often rewarded. However, aficionados of the game maintain that once this change of pace was absorbed the games were engrossing and full of tension. TitlesThere are currently five real Close Combat games in the series, one other very similar game, an unpublished game, and one upcoming game:
ModsClose Combat was created in such a way that it was highly moddable. Since the initial release of Close Combat 1, tools to create mods, and mods surfaced. Any player can take one of these games, with some tools and recreate their favorite theatre of war and post it for download by the community. This relationship between Close Combat and its fans has given the game an enormous amount of replayability value. These mods, and the community have given Close Combat a long life. Generally, the mods can change things such as weapon types, vehicles, soldiers, terrain and ammo as well as many other attributes. Some mods change every aspect of the game, such as CCV - Gold, Juno, Sword. Other mods focus on changing the underlying data, such as CCIII - Real Red. Finally, some mods change a very specific aspect of the game, like adding Nebelwerfer to the German Battle Groups. Overall, there are more than 150 mods to download and play from most theatres of WWII. 3D versionsThere have been several attempts to develop Close Combat as a 3D by developer Eric Young who also worked on many of Atomic's other Close Combat titles, the first being GI Combat (2002). The game was not a commercial success, and Young took the project to Matrix Games, who released Eric Young's Squad Assault: West Front in 2003. The latter also garnered negative reviews from critics (though many players staunchly defended it), centred mainly on issues with the interface and pathfinding of vehicles and soldiers in the 3D environment. References
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