|
Main processor |
Clock speed |
Main memory |
Storage |
Video memory |
| Game Boy Micro |
Sharp ARM7TDMI |
16.78 MHz |
32 KB (32 KiB), 256 KB external |
None |
96 KB |
| Gizmondo |
32-bit ARM9 / 128-bit Nvidia GPU |
400 MHz |
64 MB (64 MiB) |
64 MB flash (shared with program stack), SD slot |
1204 KB |
| PlayStation Portable |
MIPS R4000 32-bit RISC |
1 - 333 MHz (Variable Clock Speed) |
32 MB EDRAM (8 MB reserved for kernel) |
Memory Stick Duo slot, Universal Media Disc |
2 MB EDRAM |
| Nintendo DS |
ARM9 and ARM7TDMI |
67 MHz and 33 MHz |
4 MB SRAM |
None |
656 KB |
| Nokia N-Gage QD |
ARM9 |
104 MHz |
3.4 MB |
4 MB flash, MMC slot |
N/A |
| Timetop Gameking 1 & 2 |
65C02 |
6 MHz |
Unknown |
None |
N/A |
| GP2X |
ARM920T(host) and ARM940T(video) |
200 MHz default, overclockable in software (maximum varies) |
64MB SDRAM, 64MB NAND flash memory |
SD Memory Cards, NAND flash (SDHC supported in F200 model) |
Depends on program used, no dedicated 3D |
| GP32 |
ARM920T |
133 MHz |
8 MB SDRAM |
SmartMedia 8–128 MB |
? |
| Tapwave Zodiac |
Motorola i. Mxi ARM9 |
297 MHz |
32 MB or 128 MB |
32 MB or 128 MB (shared with program stack), 2 SD slots |
8 MB |
| Nokia N-Gage |
ARM9 |
104 MHz |
3.4 MB, 32-128 MB external |
4 MB flash, MMC slot |
N/A |
| Game Boy Advance SP |
Sharp ARM7TDMI and Z80 |
16.78 MHz and 4.194 MHz |
32 KB, 256 KB external |
None |
96 KB |
| Game Boy Advance |
Sharp ARM7TDMI and Z80 |
16.78 MHz and 4.194 MHz |
32 KB, 256 KB external |
None |
96 KB |
| Swan Crystal |
SPGY-1002 |
3.072 MHz |
512 KB |
None |
? |
| WonderSwan Color |
SPGY-1002 |
3.072 MHz |
512 KB |
None |
? |
| WonderSwan |
SPGY-1002 |
3.072 MHz |
512 KB |
None |
? |
| Game Boy Color |
Z80 |
4 MHz (single), 8 MHz (double) |
32 KB, 128 KB external |
None |
16 KB |
| Neo-Geo Pocket Color |
Toshiba TLCS900H |
6.144 MHz |
64 KB |
None |
12 KB |
| Neo-Geo Pocket |
Toshiba TLCS900H |
6.144 MHz |
64 KB |
None |
12 KB |
| Game.com |
Sharp 8-Bit CPU |
? |
? |
None |
? |
| Game Boy Light |
Z80 |
4.194 MHz |
8 KB |
None |
8 KB |
| Game Boy Pocket |
Z80 |
4.194 MHz |
8 KB |
None |
8 KB |
| Sega Nomad |
Motorola M68000 & Zilog Z80 |
7.67 MHz & 4 MHz |
64 KB |
None |
64KB |
| Mega Duck/Cougar Boy |
unknown VLSI processor |
4.194304 MHz |
16 KB |
? |
? |
| Watara Supervision |
8-bit 65C02 or M65C02 VLSI processor |
4 MHz |
Varied by Model [9] |
? |
? |
| Atari Lynx II |
Mikey & Suzy (2 16-bit custom CMOS chips) |
16 MHz & 16 MHz |
64 KB DRAM, 128-512 KB External |
None |
(uses main memory) |
| Game Gear |
Zilog Z80 (8 bit) |
3.58 MHz |
8KB |
|
16KB |
| TurboExpress |
Custom 6820 (NEC) |
7.159090 MHz |
8KB |
None |
64KB |
| Game Boy |
Z80 |
4.194304 MHz |
8 KB internal, 256 KB - 8 MB external |
None |
8 KB |
| Atari Lynx |
Mikey & Suzy (2 16-bit custom CMOS chips) |
16 MHz & 16 MHz |
64 KB DRAM, 128-512 KB External |
None |
(uses main memory) |
| Game Pocket Computer |
N/A |
N/A |
N/A |
N/A |
N/A |
| Microvision |
Intel 8021/TI TMS1100 (on cartridge) |
100 kHz |
16 bytes, integrated into CPU |
N/A |
N/A |
|
Main processor |
Clock speed |
Main memory |
Storage |
Video memory |
|
Controller |
Game media |
Display |
Resolution |
Colors |
| GP2X |
Eight-Directional Digital Stick |
Secure Digital Memory Cards |
3.5" Backlit TFT LCD |
320 x 240 |
260,000 colors (F100) ; 16.77 million colors (F200) |
| Game Boy Micro |
D-Pad |
Proprietary solid-state cartridge |
2 in. LCD |
240 x 160 |
32,768 colors |
| Gizmondo |
Four-directional digital pad |
SD card or downloadable |
2.8 in. LCD |
240 x 320 |
65,536 colors |
| PlayStation Portable |
Four-directional digital pad, analog thumbstick |
UMD or memory stick |
4.3 in. LCD |
480 x 272 |
16.77 million colors |
| Nintendo DS |
D-pad, stylus-driven touchscreen |
Proprietary matrix memory cards |
Two 3 in. LCDs |
256 x 192 (X2) |
260,000 colors |
| Nokia N-Gage QD |
Four-directional digital pad |
MMC or downloadable |
2.1 in. LCD |
176 x 208 |
4,096 colors |
| Timetop Gameking 1 & 2 |
Four-directional digital pad |
Proprietary solid-state cartridge |
2.1 in. Reflective LCD (Backlit in Gameking 2). |
48 x 32 |
4 shades of gray |
| GP32 |
Four-directional digital stick |
Rewritable SmartMedia |
3.5 in. TFT |
320 x 240 |
65,536 colors |
| Tapwave Zodiac |
8-directional digital thumbstick, stylus-driven touchscreen |
SD card or downloadable |
3.8 in. LCD |
480 x 320 |
65,536 colors |
| Nokia N-Gage |
Four-directional digital pad |
MMC or downloadable |
2.1 in. LCD |
176 x 208 |
4,096 colors |
| Game Boy Advance SP |
D-Pad |
Proprietary solid-state cartridge |
2.9 in. LCD |
240 x 160 |
32,768 colors |
| Game Boy Advance |
D-Pad |
Proprietary solid-state cartridge |
2.9 in. LCD |
240 x 160 |
32,768 colors |
| Swan Crystal |
Four-directional digital pad |
Proprietary solid-state cartridge |
2.8 in. TFT LCD |
224x144 |
4,096 colors, 241 simultaneous |
| WonderSwan Color |
Four-directional digital pad |
Proprietary solid-state cartridge |
2.8 in. FSTN reflective LCD |
224x144 |
4,096 colors, 241 simultaneous |
| WonderSwan |
Four-directional digital pad |
Proprietary solid-state cartridge |
2.49 in. FSTN Reflection LCD |
224 X 144 |
|
| Game Boy Color |
Four-directional digital pad |
Proprietary solid-state cartridge |
TFT LCD |
160 x 144 |
32,768 colors; 10, 32 or 56 simultaneous |
| Neo-Geo Pocket Color |
8-directional digital thumbstick |
Proprietary solid-state cartridge |
TFT LCD |
160 x 152 |
4,096 colors, 146 simultaneous |
| Neo-Geo Pocket |
8-directional digital thumbstick |
Proprietary solid-state cartridge |
TFT LCD |
160 x 152 |
16 palettes per plane? |
| game.com |
Four-directional digital pad, touchscreen |
Proprietary solid-state cartridge |
3.9 in. LCD |
200 x 160 |
4 |
| Game Boy Light |
D-Pad |
Proprietary solid-state cartridge |
Backlit Reflective LCD |
160 x 144 |
4 |
| Game Boy Pocket |
D-Pad |
Proprietary solid-state cartridge |
Reflective LCD |
160 x 144 |
4 |
| Sega Nomad |
Four-directional digital pad |
Proprietary solid-state cartridge (compatible with Sega Genesis) |
3 in. LCD |
320 x 224 |
512 available, 64 simultaneous |
| Mega Duck/Cougar Boy |
Four-directional digital pad |
Proprietary solid-state cartridge |
2,7" (48 (h) x 51 (w) mm) STN dot matriix |
unknown |
4 monochrome green shades |
| Watara Supervision |
Four-directional digital pad |
Proprietary solid-state cartridge |
61 mm x 61 mm (2.37" x 2.37") LCD SuperVision FAQ |
160 x 160 pixel display |
4 monochrome green shades |
| Atari Lynx II |
Four-directional digital pad |
Proprietary solid-state cartridge |
3.5" LCD |
160 x 102 |
4096 (12-bit), 16 per scanline |
| Game Gear |
Four-directional digital pad |
Proprietary solid-state cartridge |
3.2 in. LCD |
160 x 144 |
4,096 available, 32 simultaneous |
| TurboExpress |
Four-directional digital pad |
Proprietary solid-state cartridge (compatible with Turbografx 16) |
TFT LCD |
256x256 |
512 |
| Game Boy |
D-Pad |
Proprietary solid-state cartridge |
Reflective LCD |
160 x 144 |
4 |
| Atari Lynx |
Four-directional digital pad |
Proprietary solid-state cartridge |
3.5" LCD (diagonal);
3.25" x 1.88" [10] |
160 x 102 |
4096 (12-bit), 16 per scanline |
| Game Pocket Computer |
Four-directional control pad |
Proprietary solid-state cartridge |
LCD |
75 x 64 |
1 |
| Microvision |
12 button keypad, one paddle |
Proprietary solid-state cartridge |
LCD |
16 x 16 |
4 |
|
Controller |
Game media |
Display |
Resolution |
Colors |