Mega Man ZX
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Mega Man ZX, known in Japan as Rockman ZX (ロックマンゼクス Rokkuman Zekusu?), is the first installment in the Mega Man ZX series, the sixth series in Capcom's Mega Man video games franchise. It is the first Mega Man platformer to appear on the Nintendo DS. The game contains vocal acting in Japanese (although largely cut from the English version) and many animated sequences with subtitles in English. As a first for the Mega Man series, the game features both a male and female protagonist. Preorders of the Japanese version of the game came packaged with a DVD containing trailers and gameplay footage of Mega Man ZX, and a teaser trailer for the seventh Mega Man series, Mega Man Star Force. A sequel, entitled Mega Man ZX Advent has also been released.
StorylineZX takes place at least 200 years after the end of the Zero series.[2] Humans and Reploids now coexist peacefully. In time, the Humanoids of Earth (who were once humans and Reploids) managed to revive some of the former nations of Earth. However, preventing further prosperity like the days of old, incidents around Earth began where some of the machine life forms became Mavericks, making some areas dangerous, and soon this activity obstructed exchange between nations. The nations became divided into areas designated as Innerpeace, utopian-like cities where it is designated as a safe haven for Humanoids, and the Outlands, where the dangerous Mavericks, Reploids and Mechaniloids that threaten the peace, appeared. Innerpeace and the Outlands are furthered separated with designations of lettered Areas. Great developments were made due to the efforts of the corporation Slither Inc., which possesses technology unearthed from ruins in the Outlands. Peaceful life in Innerpeace is maintained by receiving the technology offered by Slither Inc. In the frontier regions (where the crisis management of countries still doesn't reach), damage from attacks by Mavericks still occur. The Humanoids in these areas developed a self-defense organization known as the Guardians. The Guardians defend the Outlands and investigate the cause of the Maverick attacks. The original leader of the Guardians disappeared during the investigation of an Outlands area. Ten years prior to the game's start, the protagonists Vent (ヴァン Van?) and Aile (エール Ēru?) lost their mothers to a Maverick raid in the Area H amusement park and became orphaned. They were taken in by Girouette (ジルウェ Jiruwe?) (or Giro for short), the owner of Giro Express, a transporter service which will deliver anything from letters to weapons, regardless of legality. Giro is contracted by an unknown person to deliver an important package to a rendezvous point in the Area A forest. At a cliff overlooking Area A and the rendezvous point, Vent/Aile reminisces about the Maverick raid that took the life of their mother. Just as Giro and Vent/Aile are ready to pull out, a group of Mavericks attack them, and Vent/Aile fall to the forest below. Here, they come face-to-face with Prairie (プレリー Purerī?) and the Guardians. This meeting is cut short as a large Mechaniloid snake, Giga Aspis, attacks the group. The package, a floating metal known as Biometal Model X, lends its strength to Vent/Aile, allowing them to Megamerge and transform into Mega Man Model X. With the help of Model X, Giga Aspis is destroyed. They are then allowed to keep Model X by order of Fleuve (the Guardians' scientist) and Prairie and look for Giro. Upon arrival at Area B, Vent/Aile are confronted by a Maverick-piloted airplane, Rayfly, but Giro, in the form of Mega Man Model Z, finishes off the plane. Later, aboard Guardian HQ (an airship), Prairie is revealed to be the current leader of the Guardians. Warnings of a Maverick attack in Area D cut this time short, and Giro and Vent/Aile rush to stop it. At the Slither Inc. main office, the duo meet the president of Slither Inc., Serpent (セルパン Serupan?), and the self-proclaimed "voices of Model W", Prometheus (プロメテ Puromete?) and Pandora (パンドラ?). Serpent reveals his knowledge of the Biometal and says that he too, is a Mega Man, possessing a Model W fragment (the original Biometal and the fusion of Dr. Weil's spirit with Ragnarok at the end of Mega Man Zero 4). He expresses his intent to find the Model W Core, and leaves, but not before possessing a weakened Giro with the power of Model W. A fight ensues, resulting in the death of Giro (by Serpent's hand). In his dying breaths, Giro hands Model Z over to Vent/Aile and then transforms into a Cyber Elf. By Double Megamerging with both Model X and Model Z, Vent/Aile (now Mega Man Model ZX) escape with their lives, but blame themselves for Giro's death. Now, Vent/Aile, Prairie, and the rest of the Guardians must recover four other Biometal fragments (Models H, F, L, and P), and stop Serpent, Prometheus and Pandora, and Slither Inc. from digging up Model W and ushering mankind along Serpent's own path of evolution. GameplayThis game contains elements from the Mega Man X series and the Mega Man Zero series. Players select a mission at a computer out of a list (with no mugshot of the boss character, similar to Mega Man Zero). The player has free exploration of the game world during and between missions, and they must find the specified area themselves. The player may also find computer chips to complete the game database, and Life Ups, which can be compared to the Heart Tanks from the Mega Man X series. Bosses all have their own individual weak points where the Biometal they're using is stored; hitting it deals more damage than normal, but it also decreases your ranking level at the end of the battle (ranging from one being the worst and four being the best). This also determines the level of the Biometal which they receive afterwards. But even if the level is low, the Biometals can be upgraded with Energy Crystals later. Bosses will eventually be resurrected and can be fought again, to increase the level of the Biometal. Also, if you start the game with a Mega Man Zero 3 or Mega Man Zero 4 cartridge inserted in the second slot, boss enemies from the Mega Man Zero series will appear at a certain point in the game. BiometalsVent and Aile use the M.E.G.A. System (Meta-Encapsulated Granule Awareness SYSTEM), or the R.O.C.K. System (Rebirth Of Crystallised Knowledge SYSTEM) in the Japanese version, to activate the Biometals (known as Live Metals in the Japanese version) and transform into a form similar to that which the Biometal was based on. Anyone who uses the M.E.G.A. System is called a "Mega Man". Likewise, anyone who uses the R.O.C.K. System is called a "Rockman". It is revealed in-game that only Maverick raid survivors (and to a lesser extent, Pseudoroids) can harness the Biometals' power and each Biometal has its own "chosen one" (known as Biomatches in the sequel) Rockmen typically hold out a Biometal in front of them and cry out "R.O.C.K. On!" to activate the Biometal. This process is called Megamerging in the English version, although the characters still say "Rock On" in Japanese because the game did not get an English vocal dub. The player initially begins with only Model X, but upon obtaining Model Z, Model X is used to fuse with the other Biometals. This is called Double R.O.C.K. On in the Japanese version, and Double Megamerge in the English version. At this point, Model X can no longer be used alone for the rest of the game until it is unlocked by completing the game with both characters in normal or hard modes only. Biometals of the Four Guardians from the Mega Man Zero series are found throughout the game, and these are the only Biometals that can be upgraded with Energy Crystals. These four Biometals uses the touch screen in various ways. A seventh Biometal, a special one called Model O, is available after completing the game and fulfilling certain requirements. The Overdrive Invoke System (or O.I.S.) can be activated on the Biometals of the Four Guardians, giving special abilities to the player. Model HX, FX, and LX will give the player elemental attributes to some of their attacks (similar to the elemental chips from the Mega Man Zero series), while Model PX gives the player the ability to dash through enemies. By charging their weapons, the four Biometals are also able to perform attacks similar to the Four Guardians. For example, Model HX can summon a hurricane and Model PX can throw a large shuriken. However, O.I.S. consumes Weapon Energy. Players can also revert back to Humanoid form at any time. Although Vent/Aile cannot attack, dash, or wall-climb without a Biometal, they have some abilities that are impossible to do with a Biometal. Vent/Aile is able to crouch and crawl, fitting through tight spaces otherwise impossible. They will float to the surface of water instead of sink, some N.P.C.s will be too afraid to speak to Vent/Aile when they are using a Biometal, and enemies will not become hostile in certain areas.
PseudoroidsKnown as Falseroids in the Japanese version, there are eight Pseudoroids that Vent/Aile must tackle through in order to progress through the story. Per standard Mega Man fare, Pseudoroids guard the exit of certain Areas, and the player must refight all eight on the final stage. However, in Mega Man ZX, the defeated Pseudoroids will be revived and return to their original locations later in the game, allowing the player to fight them again at his or her leisure. The Pseudoroids battle with use of Biometals; the four Guardian Biometals (Models H, P, L, and F) are held by two Pseudoroids for each Biometal. Each Pseudoroid's name begins with its Biometal's corosponding letter. (e.g. Hivolt holds one half of Model H). The Pseudoroids' elemental affinities are based on the affinities of the Biometal that they possess (i.e. Puprill, who holds Model P, has no element). Once the Pseudoroid is defeated, the player is rewarded the Biometal; they simply acquire the Biometal the first time it's received, but upon receiving the same Biometal again, that particular Model is able to reach a higher upgrade capacity. On the harder difficulty setting, the Pseudoroids display slightly different attack patterns, such as greater speed or strength, and some Pseudoroids even present all new desperation attacks.
MusicA two-disc remastered soundtrack was released by Inti Creates and Capcom in 2006 called ZX Tunes. Voice cast
Reception
DevelopmentNews of a Mega Man game for the DS first appeared on GameSpot, January 2006[3] on the same day that Capcom created an official teaser site. Capcom promised that this game would be a 2D side-scrolling action game with the ability to choose between a male character, Vent, or a female character, Aile. A demo first appeared in E3 2006 on an unlabelled kiosk at the Capcom booth.[4] Much of the main introductory plot was revealed at the E3 show and two in-game levels were playable, Area H and Area E.[5] The controls were said to be "simple enough... yet challenging", but reviewers did see some slowdown[5]. At first, a European release was slated for 1 June 2007[6], but was later confirmed by Capcom to be 22nd June[1] on their Official European website. References
See alsoExternal links
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