Moment of inertia
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Categories: Fundamental physics concepts | Introductory physics | Mechanics | Physical quantity | Rigid bodies | Tensors
Moment of inertia, also called mass moment of inertia or the angular mass, (SI units kg m2, Former British units slug ft2), is the rotational analog of mass. That is, it is the inertia of a rigid rotating body with respect to its rotation. The moment of inertia plays much the same role in rotational dynamics as mass does in basic dynamics, determining the relationship between angular momentum and angular velocity, torque and angular acceleration, and several other quantities. While a simple scalar treatment of the moment of inertia suffices for many situations, a more advanced tensor treatment allows the analysis of such complicated systems as spinning tops and gyroscope motion. The symbols Failed to parse (Missing texvc executable; please see math/README to configure.): I and sometimes Failed to parse (Missing texvc executable; please see math/README to configure.): J are usually used to refer to the moment of inertia. Moment of inertia was introduced by Euler in his book a Theoria motus corporum solidorum seu rigidorum in 1730. In this book, he discussed at length moment of inertia and many concepts, such as principal axis of inertia, related to the moment of inertia.
OverviewThe moment of inertia of an object about a given axis describes how difficult it is to change its angular motion about that axis. For example, consider two discs (A and B) of the same mass. Disc A has a larger radius than disc B. Assuming that there is uniform thickness and mass distribution, it requires more effort to accelerate disc A (change its angular velocity) because its mass is distributed further from its axis of rotation: mass that is further out from that axis must, for a given angular velocity, move more quickly than mass closer in. In this case, disc A has a larger moment of inertia than disc B. Image:Synchro.jpg
Divers minimizing their moments of inertia in order to increase their rates of rotation.
The moment of inertia of an object can change if its shape changes. A figure skater who begins a spin with arms outstretched provides a striking example. By pulling in her arms, she reduces her moment of inertia, causing her to spin faster (by the conservation of angular momentum). The moment of inertia has two forms, a scalar form Failed to parse (Missing texvc executable; please see math/README to configure.): I (used when the axis of rotation is known) and a more general tensor form that does not require knowing the axis of rotation. The scalar moment of inertia Failed to parse (Missing texvc executable; please see math/README to configure.): I (often called simply the "moment of inertia") allows a succinct analysis of many simple problems in rotational dynamics, such as objects rolling down inclines and the behavior of pulleys. For instance, while a block of any shape will slide frictionlessly down a decline at the same rate, rolling objects may descend at different rates, depending on their moments of inertia. A hoop will descend more slowly than a solid disk of equal diameter because more of its mass is located far from the axis of rotation, and thus needs to move faster if the hoop rolls at the same angular velocity. However, for (more complicated) problems in which the axis of rotation can change, the scalar treatment is inadequate, and the tensor treatment must be used (although shortcuts are possible in special situations). Examples requiring such a treatment include gyroscopes, tops, and even satellites, all objects whose alignment can change. The moment of inertia can also be called the mass moment of inertia (especially by mechanical engineers) to avoid confusion with the second moment of area, which is sometimes called the moment of inertia (especially by structural engineers) and denoted by the same symbol Failed to parse (Missing texvc executable; please see math/README to configure.): I . The easiest way to differentiate these quantities is through their units. In addition, the moment of inertia should not be confused with the polar moment of inertia, which is a measure of an object's ability to resist torsion (twisting). Scalar moment of inertiaDefinitionThe (scalar) moment of inertia of a point mass rotating about a known axis is defined by
where
The moment of inertia is additive. Thus, for a rigid body consisting of Failed to parse (Missing texvc executable; please see math/README to configure.): N
point masses Failed to parse (Missing texvc executable; please see math/README to configure.): m_{i}
with distances Failed to parse (Missing texvc executable; please see math/README to configure.): r_{i}
to the rotation axis, the total moment of inertia equals the sum of the point-mass moments of inertia:
where
are coordinates of a point inside the body. Based on dimensional analysis alone, the moment of inertia of a non-point object must take the form:
where
Inertial constants are used to account for the differences in the placement of the mass from the center of rotation. Examples include:
For more examples, see the List of moments of inertia. Parallel axis theoremOnce the moment of inertia has been calculated for rotations about the center of mass of a rigid body, one can conveniently recalculate the moment of inertia for all parallel rotation axes as well, without having to resort to the formal definition. If the axis of rotation is displaced by a distance Failed to parse (Missing texvc executable; please see math/README to configure.): R from the center of mass axis of rotation (e.g. spinning a disc about a point on its periphery, rather than through its center,) the displaced and center-moment of inertia are related as follows:
Equations involving the moment of inertiaThe rotational kinetic energy of a system can be expressed in terms of its moment of inertia. For a system with Failed to parse (Missing texvc executable; please see math/README to configure.): N
point masses Failed to parse (Missing texvc executable; please see math/README to configure.): m_{i}
moving with speeds Failed to parse (Missing texvc executable; please see math/README to configure.): v_{i}
, the rotational kinetic energy Failed to parse (Missing texvc executable; please see math/README to configure.): T equals
is the common angular velocity (in radians per second). The final formula Failed to parse (Missing texvc executable; please see math/README to configure.): T=\frac{1}{2} I \omega^{2}\,\! also holds for a continuous distribution of mass with a generalisation of the above derivation from a discrete summation to an integration. In the special case where the angular momentum vector is parallel to the angular velocity vector, one can relate them by the equation
is the angular velocity. However, this equation does not hold in many cases of interest, such as the torque-free precession of a rotating object, although its more general tensor form is always correct. When the moment of inertia is constant, one can also relate the torque on an object and its angular acceleration in a similar equation:
is the angular acceleration. Moment of inertia tensorFor the same object, different axes of rotation will have different moments of inertia about those axes. In general, the moments of inertia are not equal unless the object is symmetric about all axes. The moment of inertia tensor is a convenient way to summarize all moments of inertia of an object with one quantity. It may be calculated with respect to any point in space, although for practical purposes the center of mass is most commonly used. DefinitionFor a rigid object of Failed to parse (Missing texvc executable; please see math/README to configure.): N
point masses Failed to parse (Missing texvc executable; please see math/README to configure.): m_{k}
, the moment of inertia tensor is given by
. Its components are defined as
is the Kronecker delta. The diagonal elements are more succinctly written as
and
denotes the moment of inertia around the Failed to parse (Missing texvc executable; please see math/README to configure.): x -axis when the objects are rotated around the x-axis, Failed to parse (Missing texvc executable; please see math/README to configure.): I_{xy} denotes the moment of inertia around the Failed to parse (Missing texvc executable; please see math/README to configure.): y -axis when the objects are rotated around the Failed to parse (Missing texvc executable; please see math/README to configure.): x -axis, and so on. These quantities can be generalized to an object with continuous density in a similar fashion to the scalar moment of inertia. One then has
is their outer product, E3 is the 3 × 3 identity matrix, and V is a region of space completely containing the object. Derivation of the tensor componentsThe distance Failed to parse (Missing texvc executable; please see math/README to configure.): r
of a particle at Failed to parse (Missing texvc executable; please see math/README to configure.): \mathbf{x}
from the axis of rotation passing through the origin in the Failed to parse (Missing texvc executable; please see math/README to configure.): \mathbf{\hat{n}}
direction is
Failed to parse (Missing texvc executable; please see math/README to configure.): |\mathbf{x}-(\mathbf{x} \cdot \mathbf{\hat{n}}) \mathbf{\hat{n}}| . By using the formula Failed to parse (Missing texvc executable; please see math/README to configure.): I=mr^2
(and some simple vector algebra) it can be seen that the moment of inertia of this particle (about the axis of rotation passing through the origin in the Failed to parse (Missing texvc executable; please see math/README to configure.): \mathbf{\hat{n}}
direction) is
Failed to parse (Missing texvc executable; please see math/README to configure.): I=m(|\mathbf{x}|^2 (\mathbf{\hat{n}} \cdot \mathbf{\hat{n}})-(\mathbf{x} \cdot \mathbf{\hat{n}})^2). This is a quadratic form in Failed to parse (Missing texvc executable; please see math/README to configure.): \mathbf{\hat{n}} and, after a bit more algebra, this leads to a tensor formula for the moment of inertia
. This is exactly the formula given below for the moment of inertia in the case of a single particle. For multiple particles we need only recall that the moment of inertia is additive in order to see that this formula is correct. Reduction to scalarFor any axis Failed to parse (Missing texvc executable; please see math/README to configure.): \hat{\mathrm{n}} , represented as a column vector with elements ni, the scalar form I can be calculated from the tensor form I as
The following equivalent expression avoids the use of transposed vectors which are not always supported in maths libraries:
Principal moments of inertiaSince the moment of inertia tensor is real and symmetric, it is possible to find a Cartesian coordinate system in which it is diagonal, having the form
and Failed to parse (Missing texvc executable; please see math/README to configure.): I_{3}
are called the principal moments of inertia. The unit vectors along the principal axes are usually denoted as Failed to parse (Missing texvc executable; please see math/README to configure.): (\mathbf{e}_{1}, \mathbf{e}_{2}, \mathbf{e}_{3})
. When all principal moments of inertia are distinct, the principal axes are uniquely specified. If two principal moments are the same, the rigid body is called a symmetrical top and there is no unique choice for the two corresponding principal axes. If all three principal moments are the same, the rigid body is called a spherical top (although it need not be spherical) and any axis can be considered a principal axis, meaning that the moment of inertia is the same about any axis. The principal axes are often aligned with the object's symmetry axes. If a rigid body has an axis of symmetry of order Failed to parse (Missing texvc executable; please see math/README to configure.): m , i.e., is symmetrical under rotations of 360°/m about a given axis, the symmetry axis is a principal axis. When Failed to parse (Missing texvc executable; please see math/README to configure.): m>2 , the rigid body is a symmetrical top. If a rigid body has at least two symmetry axes that are not parallel or perpendicular to each other, it is a spherical top, e.g., a cube or any other Platonic solid. A practical example of this mathematical phenomenon is the routine automotive task of balancing a tire, which basically means adjusting the distribution of mass of a car wheel such that its principal axis of inertia is aligned with the axle so the wheel does not wobble. Parallel axis theoremOnce the moment of inertia tensor has been calculated for rotations about the center of mass of the rigid body, there is a useful labor-saving method to compute the tensor for rotations offset from the center of mass. If the axis of rotation is displaced by a vector R from the center of mass, the new moment of inertia tensor equals
is the total mass of the rigid body, E3 is the 3 × 3 identity matrix, and Failed to parse (Missing texvc executable; please see math/README to configure.): \otimes is the outer product. Other mechanical quantitiesUsing the tensor I, the kinetic energy can be written as a quadratic form
in the principal axis frame as
The rotational kinetic energy and the angular momentum are constants of the motion (conserved quantities) in the absence of an overall torque. The angular velocity ω is not constant; even without a torque, the endpoint of this vector may move in a plane (see Poinsot's construction). See the article on the rigid rotor for more ways of expressing the kinetic energy of a rigid body. See also
References
External links
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