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Nintendo Entertainment System

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Nintendo Entertainment System
Nintendo Family Computer
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Image:Famicom Family logo.png
The Nintendo Entertainment SystemThe Nintendo Family Computer (Famicom)
Manufacturer Nintendo
Type Video game console
Generation Third generation (8-bit era)
First available JP July 15, 1983
US October 18, 1985
CA February 1986
EU September 1, 1986[1]
EU / AUS 1987[1]
CPU Ricoh 2A03 8-bit processor (MOS Technology 6502 core)
Media Cartridge (“Game Pak”)[2]
Controller input 2 controller ports[3]
1 expansion slot
Units sold Over 60 million[4]
Best-selling game Super Mario Bros. (pack-in), 40.23 million (as of 1999)[5]
Super Mario Bros. 3, 18 million (as of May 21 2003)[6]
Predecessor Color TV Game
Successor Super Nintendo Entertainment System

The Nintendo Entertainment System (often referred to as the NES[7] or simply Nintendo) is an 8-bit video game console that was released by Nintendo in North America, Brazil, Europe, and Australia in 1985. In most of Asia, including Japan (where it was first launched in 1983), the Philippines, Taiwan, Vietnam, and Singapore, it was released as the Family Computer (ファミリーコンピュータ Famirī Konpyūta?), also known as the Famicom (ファミコン Famikon?) listen  or simply FC for short. In South Korea, the hardware was licensed to Hyundai Electronics, which marketed it as the Comboy (컴보이).[8]

The best-selling gaming console of its time in Asia and North America[9][dead link] (Nintendo claimed to have sold over 60 million NES units worldwide),[4] it helped revitalize the US video game industry following the video game crash of 1983.[10] It set the standard for subsequent consoles in everything from game design (the commonly-bundled game Super Mario Bros. popularized the platform game genre, and introduced elements that would be copied in many subsequent games[11]) to controller layout (the D-pad refinements used in the NES controller would be incorporated in nearly every major console to follow, and garnered Nintendo a Technology & Engineering Emmy Award).[12][13] In addition, with the NES, Nintendo introduced a now-standard business model of software licensing for third-party developers.[14]

Contents

History

Nintendo’s successes in video arcades encouraged the company to enter the home console market with the Famicom. A port of Nintendo’s arcade hit Donkey Kong was a launch title for the system.
Nintendo’s successes in video arcades encouraged the company to enter the home console market with the Famicom. A port of Nintendo’s arcade hit Donkey Kong was a launch title for the system.

Following a series of arcade game successes in the early 1980s, Nintendo made plans to produce a cartridge-based console. Masayuki Uemura designed the system, which was released in Japan on July 15 1983 for ¥14,800 alongside three ports of Nintendo’s successful arcade games Donkey Kong, Donkey Kong Jr., and Popeye. Following a product recall and a reissue with a new motherboard, the Famicom’s popularity soared, becoming the best-selling game console in Japan by the end of 1984.

Encouraged by these successes, Nintendo soon turned its attention to the North American market. Nintendo entered into negotiations with Atari to release the Famicom under Atari’s name as the name Nintendo Enhanced Video System; however, this deal eventually fell apart.[15][16] Subsequent plans to market a Famicom console in North America featuring a keyboard, cassette data recorder, wireless joystick controller, and a special BASIC cartridge under the name "Nintendo Advanced Video System" likewise never materialized.

In June 1985, Nintendo unveiled its American version of the Famicom at the Consumer Electronics Show (CES). It rolled out its first systems to limited American markets on October 18, 1985, following up with a full-fledged North American release of the console in February of the following year.[17] Nintendo simultaneously released eighteen launch titles: 10-Yard Fight, Baseball, Clu Clu Land, Donkey Kong Jr. Math, Duck Hunt, Excitebike, Golf, Gyromite, Hogan’s Alley, Ice Climber, Kung Fu, Mach Rider, Pinball, Stack-Up, Tennis, Wild Gunman, Wrecking Crew, and Super Mario Bros.

In Europe and Australia, the system was released to two separate marketing regions (A and B). Distribution in region B, consisting of most of mainland Europe (excluding Italy), was handled by a number of different companies, with Nintendo responsible for most cartridge releases; most of region B saw a 1986 release. Mattel handled distribution for region A, consisting of the United Kingdom, Ireland, Italy, Australia and New Zealand, starting the following year. Not until 1990 did Nintendo’s newly created European branch take over distribution throughout Europe.[18] Despite the system’s lackluster performance outside of Japan and North America, by 1990 the NES had outsold all previously released consoles.[19]

Image:DSCN2594.JPG
Shortly before ceasing production of the system in North America, Nintendo released a radically redesigned console (known as the AV Family Computer in Japan and the NES 2 in North America) that corrected a number of problems with the original hardware.

As the 1990s dawned, however, renewed competition from technologically superior systems such as the 16-bit Sega Mega Drive (called the Sega Genesis in North America) marked the end of the NES’s dominance. Eclipsed by Nintendo’s own Super Nintendo Entertainment System (SNES), the NES’s user base gradually waned. Nintendo continued to support the system in North America through the first half of the decade, even releasing a new version of the console, the NES 2, to address many of the design flaws in the original NES hardware.[20] The final games released for the system were as follows: in Japan, Adventure Island 4 in 1994, and, in North America, among unlicensed titles, Sunday Funday was the last, whereas Wario's Woods was the last licensed game (also the only one with an ESRB rating).[21] In the wake of ever decreasing sales and the lack of new software titles, Nintendo of America officially discontinued the NES by 1995. Despite this, Nintendo of Japan kept producing new Nintendo Famicom units for a niche market up until October 2003, when it officially discontinued the line. Even as developers ceased production for the NES, a number of high-profile video game franchises and series for the NES were transitioned to newer consoles and remain popular to this day. Nintendo's own Super Mario Bros., The Legend of Zelda, and Metroid franchises debuted on the NES, as did Capcom's Mega Man franchise, Konami's Castlevania franchise, and Square Enix's Final Fantasy and Dragon Quest franchises.

Nintendo of Japan continued to repair Famicom systems until October 31 2007, attributing the decision to discontinue support to an increasing shortage of the necessary parts.[22][23][24]

Bundle packages

Super Mario Bros. was one of the titles packaged alongside the NES deck for the North American launch of the console.
Super Mario Bros. was one of the titles packaged alongside the NES deck for the North American launch of the console.

For its North American release, the NES was released in two different configurations, or "bundles". The console deck itself was identical, but each bundle was packaged with different game paks and accessories. The first of these sets, the Control Deck, retailed from US$199.99, and included the console itself, two game controllers, and a Super Mario Bros. game cartridge. The second bundle, the Deluxe Set, retailed for US$249.99, and consisted of the console, a R.O.B., a NES Zapper (electronic gun), and two additional game paks: Duck Hunt and Gyromite.

For the remainder of the NES's commercial lifespan in North America, Nintendo frequently repackaged the console in new configurations to capitalize on newer accessories or popular game titles. Subsequent bundle packages included the NES Action Set, released in November 1988 for US$149.99[25] , which replaced both of the earlier two sets, and included the console, the NES Zapper, two game controllers, and a multicart version of Super Mario Bros. and Duck Hunt. The Action Set became the most successful of the packages released by Nintendo. One month later, in December 1988, to coincide with the release of the Power Pad floor mat controller, Nintendo released a new Power Set bundle, consisting of the console, the Power Pad, the NES Zapper, two controllers, and a multicart containing Super Mario Bros., Duck Hunt, and World Class Track Meet.[26] In 1990, a Sports Set bundle was released, including the console, a NES Satellite infrared wireless multitap adapter, four game controllers, and a multicart featuring Super Spike V'Ball and Nintendo World Cup.[27]

It is difficult to count the total number of games released on the NES. One can look at the number of games licensed by Nintendo of America or Japan, or combine them, or even add the numerous unlicensed titles. All told, well over 1,000 games are available on the NES platform.

Two more bundle packages were released using the original model NES console. The Challenge Set included the console, two controllers, and a Super Mario Bros. 3 game pak. The Basic Set, first released in 1987, included only the console and two controllers with no pack-in cartridge. Instead, it contained a book called the The Official Nintendo Player's Guide, which contained detailed information for every NES game made up to that point. Finally, the redesigned NES 2 was released as part of the final Nintendo-released bundle package, once again under the name Control Deck, including the new style NES 2 console, and one redesigned "dogbone" game controller. Released in October 1993, this final bundle retailed for $49.99, and remained in production until the discontinuation of the NES in 1995.[20]

Regional differences

Image:Famicom disk system.jpg
The Famicom Disk System was a peripheral available only for the Japanese Famicom that utilized games stored on "Disk Cards", reminiscent of 3.5" floppy diskettes.

Although the Japanese Famicom and the international NES included essentially the same hardware, there were certain key differences between the two systems:

  • Different case design. The Famicom featured a top-loading cartridge slot, a 15-pin expansion port located on the unit’s front panel for accessories (as the controllers were hard-wired to the back of the console), and a red and white color scheme. The NES featured a front-loading cartridge slot (often jokingly compared to a toaster), and a more subdued gray, black and red color scheme. An expansion port was found on the bottom of the unit, and the cartridge connector pinout was changed.
  • 60-pin vs. 72-pin cartridges. The original Famicom and the re-released AV Family Computer both utilized a 60-pin cartridge design, which resulted in smaller cartridges than the NES, which utilized a 72-pin design. Four pins were used for the 10NES lockout chip.[28] Ten pins were added that connected a cartridge directly to the expansion port on the bottom of the unit. Finally, two pins that allowed cartridges to provide their own sound expansion chips were removed. Many early games (such as Stack-Up) released in North America were simply Famicom cartridges attached to an adapter (such as the T89 Cartridge Converter) to allow them to fit inside the NES hardware. Nintendo did this to reduce costs and inventory by using the same cartridge boards in North America and Japan.
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