Prim's algorithm
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Prim's algorithm is an algorithm in graph theory that finds a minimum spanning tree for a connected weighted graph. This means it finds a subset of the edges that forms a tree that includes every vertex, where the total weight of all the edges in the tree is minimized. The algorithm was discovered in 1930 by mathematician Vojtěch Jarník and later independently by computer scientist Robert C. Prim in 1957 and rediscovered by Edsger Dijkstra in 1959. Therefore it is sometimes called the DJP algorithm, the Jarník algorithm, or the Prim-Jarník algorithm.
DescriptionThe algorithm continuously increases the size of a tree starting with a single vertex until it spans all the vertices.
Time complexity
A simple implementation using an adjacency matrix graph representation and searching an array of weights to find the minimum weight edge to add requires O(V2) running time. Using a simple binary heap data structure and an adjacency list representation, Prim's algorithm can be shown to run in time which is O(E log V) where E is the number of edges and V is the number of vertices. Using a more sophisticated Fibonacci heap, this can be brought down to O(E + V log V), which is significantly faster when the graph is dense enough that E is Failed to parse (Missing texvc executable; please see math/README to configure.): \Omega (V log V). Example
PseudocodeMin-heap
initial placement of all vertices in the 'not yet seen' set, set initial vertex to be added to the tree, and place all vertices in a min-heap to allow for removal of the min distance from the minimum graph. for each vertex in graph set min_distance of vertex to ∞ set parent of vertex to null set minimum_adjacency_list of vertex to empty list set is_in_Q of vertex to true set distance of initial vertex to zero add to minimum-heap Q all vertices in graph.
In the algorithm description above,
The while loop will fail when remove minimum returns null. The adjacency list is set to allow a directional graph to be returned.
while latest_addition = remove minimum in Q
set is_in_Q of latest_addition to false
add latest_addition to (minimum_adjacency_list of (parent of latest_addition))
add (parent of latest_addition) to (minimum_adjacency_list of latest_addition)
for each adjacent of latest_addition
if (is_in_Q of adjacent) and (weight-function(latest_addition, adjacent) < min_distance of adjacent)
set parent of adjacent to latest_addition
set min_distance of adjacent to weight-function(latest_addition, adjacent)
update adjacent in Q, order by min_distance
Proof of correctnessLet P be a connected, weighted graph. At every iteration of Prim's algorithm, an edge must be found that connects a vertex in a subgraph to a vertex outside the subgraph. Since P is connected, there will always be a path to every vertex. The output Y of Prim's algorithm is a tree, because the edge and vertex added to Y are connected. Let Y1 be a minimum spanning tree of P. If Y1=Y then Y is a minimum spanning tree. Otherwise, let e be the first edge added during the construction of Y that is not in Y1, and V be the set of vertices connected by the edges added before e. Then one endpoint of e is in V and the other is not. Since Y1 is a spanning tree of P, there is a path in Y1 joining the two endpoints. As one travels along the path, one must encounter an edge f joining a vertex in V to one that is not in V. Now, at the iteration when e was added to Y, f could also have been added and it would be added instead of e if its weight was less than e. Since f was not added, we conclude that
Let Y2 be the graph obtained by removing f and adding e from Y1. It is easy to show that Y2 is connected, has the same number of edges as Y1, and the total weights of its edges is not larger than that of Y1, therefore it is also a minimum spanning tree of P and it contains e and all the edges added before it during the construction of V. Repeat the steps above and we will eventually obtain a minimum spanning tree of P that is identical to Y1. This shows Y is a minimum spanning tree. Other algorithms for this problem include Kruskal's algorithm and Borůvka's algorithm. References
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