Replay Gain
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Replay Gain is a proposed standard published in 2001 to normalize the perceived loudness of computer audio formats such as MP3 and Ogg Vorbis. It works on a track/album basis, and is now supported in a growing number of players. Although the standard is formally known as "Replay Gain," it is also commonly known as "ReplayGain" or "replaygain." It is sometimes abbreviated "RG."
TheoryReplay Gain works by first performing a psychoacoustic analysis scan of the entire audio file to measure the perceived loudness and peak levels. The difference between the loudness and the target loudness (usually 89 dB SPL[1]) is calculated; this is the gain value. Typically, the gain value and the peak value are then stored in the audio file as metadata, allowing Replay Gain–compliant audio players to automatically attenuate (or in some cases amplify) the output so that such files will play back at similar loudness to one another. This avoids the common problem of having to manually adjust volume levels when playing audio files from different albums that have been mastered at different levels. Another benefit of Replay Gain scanning is that the peak information can also be used to prevent loud songs from clipping. Finally, should the audio at its original levels be desired (i.e. for burning back to hard copy), the metadata can simply be ignored. Replay Gain implementations usually involve adding metadata to the audio without altering the original audio data. While the Replay Gain standard specifies an 8-byte field in the header of any file, many popular audio formats use tags for Replay Gain information. FLAC and Ogg Vorbis use the Legacy audio players do not support Replay Gain metadata. An alternate way of implementing gain correction that supports such players is to directly modify the volume of the scanned file or to create a new copy of the file with the volume modified. In the latter case, the process may not be perfectly reversible. Track gain vs. Album gainReplay Gain analysis can be performed on individual tracks so that all tracks will be of equal volume on playback. Analysis can also be performed on a per-album basis. In album gain analysis, an additional peak value and gain value, which will be shared by the whole album, will be calculated. Using the album gain values will preserve the volume differences within an album. On playback, assuming the metadata method is used, listeners may decide if they want all tracks to sound equally loud (track gain) or if they want all albums to sound equally loud (album gain). Track gain and album gain were previously known as radio gain and audiophile gain, respectively. Replay Gain–compliant audio players
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