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Space suit

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Image:Apollo Moonwalk2.jpg
Space suit from Apollo 11 moonwalk

A space suit is a complex system of garments, equipment and environmental systems designed to keep a person alive and comfortable in the harsh environment of outer space. This applies to extra-vehicular activity (EVA) outside spacecraft orbiting Earth and has applied to walking, and riding the Lunar Rover, on the Moon.

Some of these requirements also apply to pressure suits worn for other specialized tasks, such as high-altitude reconnaissance flight. Above Armstrong's Line (~63,000 ft/~19,000 m), pressurized suits are needed in the sparse atmosphere. Hazmat suits that superficially resemble space suits are sometimes used when dealing with biological hazards.

Contents

Spacesuit requirements

Several things are needed for the space suit to function properly in space. It must provide:

Operating pressure

Generally, to supply enough oxygen for respiration, a spacesuit using pure oxygen must have a pressure of about 4.7 psi (32.4 kPa), equal to the 3 psi (20.7 kPa) partial pressure of oxygen in the Earth's atmosphere at sea level, plus 40 torr (5.3 kPa) CO2 and 47 torr (6.3 kPa) water vapor pressure, both of which must be subtracted from the alveolar pressure to get alveolar oxygen partial pressure in 100% oxygen atmospheres, by the alveolar gas equation.[1] The latter two figures add to 87 torr (11.6 kPa, 1.7 psi), which is why many modern spacesuits do not use 3 psi, but 4.7 psi (this is a slight overcorrection, as alveolar partial pressures at sea level are not a full 3 psi, but a bit less). In spacesuits that use 3 psi, the astronaut gets only 3 - 1.7 = 1.3 psi (9 kPa) of oxygen, which is about the alveolar oxygen partial pressure attained at an altitude of 6100 ft (1860 m) above sea level. This is about 78% of normal sea level pressure, about the same as pressure in a commercial passenger jet aircraft, and is the realistic lower limit for safe ordinary space suit pressurization which allows reasonable work capacity.

Theories of spacesuit design

A space suit should allow its user natural unencumbered movement. Nearly all designs try to maintain a constant volume no matter what movements the wearer makes. This is because mechanical work is needed to change the volume of a constant pressure system. If flexing a joint reduces the volume of the spacesuit, then the astronaut must do extra work every time he bends that joint, and he has to maintain a force to keep the joint bent. Even if this force is very small, it can be seriously fatiguing to constantly fight against your suit. It also makes delicate movements very difficult. The work required to bend a joint is dictated by the formula

Failed to parse (Missing texvc executable; please see math/README to configure.): W=\int_{V_i}^{V_f} \,P\,dV


where Vi and Vf are respectively the initial and final volume of the joint, P is the pressure in the suit, and W is the resultant work. Because pressure is dictated by life support requirements, the only means of reducing work is to minimize the change in volume.

All space suit designs try to minimize or eliminate this problem. The most common solution is to form the suit out of multiple layers. The bladder layer is a rubbery, airtight layer much like a balloon. The restraint layer goes outside the bladder, and provides a specific shape for the suit. Since the bladder layer is larger than the restraint layer, the restraint takes all of the stresses caused by the pressure inside the suit. Since the bladder is not under pressure, it will not "pop" like a balloon, even if punctured. The restraint layer is shaped in such a way that bending a joint causes pockets of fabric, called "gores", to open up on the outside of the joint, while folds called "convolutes" fold up on the inside of the joint. The gores make up for the volume lost on the inside of the joint, and keep the suit at a nearly constant volume. However, once the gores are opened all the way, the joint cannot be bent any further without a considerable amount of work.

In some Russian space suits, strips of cloth were wrapped tightly round the spaceman's arms and legs outside the spacesuit to stop the spacesuit from ballooning when in space.

The outermost layer of a space suit, the Thermal Micrometeoroid Garment, provides thermal insulation, protection from micrometeoroids, and shielding from harmful solar radiation.

There are three theoretical approaches to suit design:

Hard-shell suits

Hard-shell suits are usually made of metal or composite materials. While they resemble suits of armor, they are also designed to maintain a constant volume. However they tend to be difficult to move, as they rely on bearings instead of bellows over the joints, and often end up in odd positions that must be manipulated to regain mobility.

Mixed suits

Mixed suits have hard-shell parts and fabric parts. NASA's Extravehicular Mobility Unit uses a fiberglass Hard Upper Torso (HUT) and fabric limbs. ILC Dover's I-Suit replaces the hard upper torso with a fabric soft upper torso to save weight, restricting the use of hard components to the joint bearings, helmet, waist seal, and rear entry hatch. Virtually all workable spacesuit designs incorporate hard components, particularly at interfaces such as is the waist seal, bearings, and in the case of rear-entry suits, the back hatch, where all-soft alternatives are not viable.

Skintight suits

Skintight suits, also known as mechanical counterpressure suits or space activity suits, are a proposed design which would use a heavy elastic body stocking to compress the body. The head is in a pressurized helmet, but the rest of the body is pressurized only by the elastic effect of the suit. This eliminates the constant volume problem, reduces the possibility of a space suit depressurization and gives a very lightweight suit. However, these suits are very difficult to put on and face problems with providing a constant pressure everywhere. Most proposals use the body's natural sweat to keep cool.

Contributing technologies

Related preceding technologies include the gas mask used in WWII, the oxygen mask used by pilots of high flying bombers in WWII, the high altitude or vacuum suit required by pilots of the Lockheed U-2 and SR-71 Blackbird, the diving suit, rebreather, scuba diving gear, and many others.

The development of the spheroidal dome helmet was key in balancing the need for field of view, pressure compensation, and low weight. One inconvenience with some spacesuits is the head being fixed facing forwards and being unable to turn to look sideways. Astronauts call this effect "alligator head".

Spacesuit models of historical significance

High altitude suits

  • Evgeniy Chertanovskiy created his full-pressure suit or high-altitude "skafandr" (скафандр) in 1931. (скафандр also means "diving apparatus").
  • Wiley Post experimented with a number of hard-shell designs for record-breaking flights.
  • Russell Colley created the spacesuits worn by the Project Mercury astronauts, including fitting Alan B. Shepard Jr. for his historic ride as America's first man in space on May 5, 1961.

Russian suit models

American suit models

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